| 1 |
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| 2 | |
| 3 | * PS3 GPU declarations.
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| 4 | *
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| 5 | * Copyright 2009 Sony Corporation
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| 6 |
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| 7 |
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| 8 | #ifndef _ASM_POWERPC_PS3GPU_H
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| 9 | #define _ASM_POWERPC_PS3GPU_H
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| 10 |
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| 11 | #include <linux/mutex.h>
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| 12 |
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| 13 | #include <asm/lv1call.h>
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| 14 |
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| 15 |
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| 16 | #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
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| 17 | #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
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| 18 |
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| 19 | #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
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| 20 | #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
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| 21 | #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
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| 22 | #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
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| 23 |
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| 24 | #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
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| 25 |
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| 26 | #define L1GPU_DISPLAY_SYNC_HSYNC 1
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| 27 | #define L1GPU_DISPLAY_SYNC_VSYNC 2
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| 28 |
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| 29 |
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| 30 |
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| 31 | extern struct mutex ps3_gpu_mutex;
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| 32 |
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| 33 |
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| 34 | static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
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| 35 | u64 ddr_offset)
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| 36 | {
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| 37 | return lv1_gpu_context_attribute(context_handle,
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| 38 | L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
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| 39 | head, ddr_offset, 0, 0);
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| 40 | }
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| 41 |
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| 42 | static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
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| 43 | u64 ddr_offset)
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| 44 | {
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| 45 | return lv1_gpu_context_attribute(context_handle,
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| 46 | L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
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| 47 | head, ddr_offset, 0, 0);
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| 48 | }
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| 49 |
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| 50 | static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
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| 51 | u64 xdr_size, u64 ioif_offset)
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| 52 | {
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| 53 | return lv1_gpu_context_attribute(context_handle,
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| 54 | L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
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| 55 | xdr_lpar, xdr_size, ioif_offset, 0);
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| 56 | }
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| 57 |
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| 58 | static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
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| 59 | u64 ioif_offset, u64 sync_width, u64 pitch)
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| 60 | {
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| 61 | return lv1_gpu_context_attribute(context_handle,
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| 62 | L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
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| 63 | ddr_offset, ioif_offset, sync_width,
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| 64 | pitch);
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| 65 | }
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| 66 |
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| 67 | static inline int lv1_gpu_fb_close(u64 context_handle)
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| 68 | {
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| 69 | return lv1_gpu_context_attribute(context_handle,
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| 70 | L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
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| 71 | 0, 0, 0);
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| 72 | }
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| 73 |
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| 74 | #endif
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