| 1 | |
| 2 | |
| 3 | * Copyright (c) 1998-2001 Vojtech Pavlik
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| 4 |
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| 5 |
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| 6 | |
| 7 | * FP-Gaming Assassin 3D joystick driver for Linux
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| 8 |
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| 9 |
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| 10 | #include <linux/kernel.h>
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| 11 | #include <linux/module.h>
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| 12 | #include <linux/slab.h>
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| 13 | #include <linux/gameport.h>
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| 14 | #include <linux/input.h>
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| 15 | #include <linux/jiffies.h>
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| 16 |
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| 17 | #define DRIVER_DESC "FP-Gaming Assassin 3D joystick driver"
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| 18 |
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| 19 | MODULE_AUTHOR("Vojtech Pavlik <[email protected]>");
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| 20 | MODULE_DESCRIPTION(DRIVER_DESC);
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| 21 | MODULE_LICENSE("GPL");
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| 22 |
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| 23 | #define A3D_MAX_START 600
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| 24 | #define A3D_MAX_STROBE 80
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| 25 | #define A3D_MAX_LENGTH 40
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| 26 |
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| 27 | #define A3D_MODE_A3D 1
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| 28 | #define A3D_MODE_PAN 2
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| 29 | #define A3D_MODE_OEM 3
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| 30 | #define A3D_MODE_PXL 4
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| 31 |
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| 32 | static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
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| 33 | "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
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| 34 |
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| 35 | struct a3d {
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| 36 | struct gameport *gameport;
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| 37 | struct gameport *adc;
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| 38 | struct input_dev *dev;
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| 39 | int axes[4];
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| 40 | int buttons;
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| 41 | int mode;
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| 42 | int length;
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| 43 | int reads;
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| 44 | int bads;
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| 45 | char phys[32];
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| 46 | };
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| 47 |
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| 48 | |
| 49 | * a3d_read_packet() reads an Assassin 3D packet.
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| 50 |
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| 51 |
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| 52 | static int a3d_read_packet(struct gameport *gameport, int length, char *data)
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| 53 | {
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| 54 | unsigned long flags;
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| 55 | unsigned char u, v;
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| 56 | unsigned int t, s;
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| 57 | int i;
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| 58 |
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| 59 | i = 0;
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| 60 | t = gameport_time(gameport, A3D_MAX_START);
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| 61 | s = gameport_time(gameport, A3D_MAX_STROBE);
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| 62 |
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| 63 | local_irq_save(flags);
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| 64 | gameport_trigger(gameport);
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| 65 | v = gameport_read(gameport);
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| 66 |
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| 67 | while (t > 0 && i < length) {
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| 68 | t--;
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| 69 | u = v; v = gameport_read(gameport);
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| 70 | if (~v & u & 0x10) {
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| 71 | data[i++] = v >> 5;
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| 72 | t = s;
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| 73 | }
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| 74 | }
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| 75 |
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| 76 | local_irq_restore(flags);
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| 77 |
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| 78 | return i;
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| 79 | }
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| 80 |
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| 81 | |
| 82 | * a3d_csum() computes checksum of triplet packet
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| 83 |
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| 84 |
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| 85 | static int a3d_csum(char *data, int count)
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| 86 | {
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| 87 | int i, csum = 0;
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| 88 |
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| 89 | for (i = 0; i < count - 2; i++)
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| 90 | csum += data[i];
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| 91 | return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
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| 92 | }
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| 93 |
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| 94 | static void a3d_read(struct a3d *a3d, unsigned char *data)
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| 95 | {
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| 96 | struct input_dev *dev = a3d->dev;
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| 97 |
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| 98 | switch (a3d->mode) {
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| 99 |
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| 100 | case A3D_MODE_A3D:
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| 101 | case A3D_MODE_OEM:
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| 102 | case A3D_MODE_PAN:
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| 103 |
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| 104 | input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
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| 105 | input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
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| 106 |
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| 107 | input_report_key(dev, BTN_RIGHT, data[2] & 1);
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| 108 | input_report_key(dev, BTN_LEFT, data[3] & 2);
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| 109 | input_report_key(dev, BTN_MIDDLE, data[3] & 4);
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| 110 |
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| 111 | input_sync(dev);
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| 112 |
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| 113 | a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
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| 114 | a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
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| 115 | a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
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| 116 | a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
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| 117 |
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| 118 | a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
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| 119 |
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| 120 | break;
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| 121 |
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| 122 | case A3D_MODE_PXL:
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| 123 |
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| 124 | input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
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| 125 | input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
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| 126 |
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| 127 | input_report_key(dev, BTN_RIGHT, data[2] & 1);
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| 128 | input_report_key(dev, BTN_LEFT, data[3] & 2);
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| 129 | input_report_key(dev, BTN_MIDDLE, data[3] & 4);
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| 130 | input_report_key(dev, BTN_SIDE, data[7] & 2);
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| 131 | input_report_key(dev, BTN_EXTRA, data[7] & 4);
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| 132 |
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| 133 | input_report_abs(dev, ABS_X, ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
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| 134 | input_report_abs(dev, ABS_Y, ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
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| 135 | input_report_abs(dev, ABS_RUDDER, ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
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| 136 | input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
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| 137 |
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| 138 | input_report_abs(dev, ABS_HAT0X, ( data[5] & 1) - ((data[5] >> 2) & 1));
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| 139 | input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
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| 140 | input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3] & 1));
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| 141 | input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4] & 1));
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| 142 |
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| 143 | input_report_key(dev, BTN_TRIGGER, data[8] & 1);
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| 144 | input_report_key(dev, BTN_THUMB, data[8] & 2);
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| 145 | input_report_key(dev, BTN_TOP, data[8] & 4);
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| 146 | input_report_key(dev, BTN_PINKIE, data[7] & 1);
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| 147 |
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| 148 | input_sync(dev);
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| 149 |
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| 150 | break;
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| 151 | }
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| 152 | }
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| 153 |
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| 154 |
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| 155 | |
| 156 | * a3d_poll() reads and analyzes A3D joystick data.
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| 157 |
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| 158 |
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| 159 | static void a3d_poll(struct gameport *gameport)
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| 160 | {
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| 161 | struct a3d *a3d = gameport_get_drvdata(gameport);
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| 162 | unsigned char data[A3D_MAX_LENGTH];
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| 163 |
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| 164 | a3d->reads++;
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| 165 | if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
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| 166 | data[0] != a3d->mode || a3d_csum(data, a3d->length))
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| 167 | a3d->bads++;
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| 168 | else
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| 169 | a3d_read(a3d, data);
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| 170 | }
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| 171 |
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| 172 | |
| 173 | * a3d_adc_cooked_read() copies the acis and button data to the
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| 174 | * callers arrays. It could do the read itself, but the caller could
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| 175 | * call this more than 50 times a second, which would use too much CPU.
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| 176 |
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| 177 |
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| 178 | static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
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| 179 | {
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| 180 | struct a3d *a3d = gameport->port_data;
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| 181 | int i;
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| 182 |
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| 183 | for (i = 0; i < 4; i++)
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| 184 | axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
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| 185 | *buttons = a3d->buttons;
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| 186 | return 0;
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| 187 | }
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| 188 |
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| 189 | |
| 190 | * a3d_adc_open() is the gameport open routine. It refuses to serve
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| 191 | * any but cooked data.
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| 192 |
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| 193 |
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| 194 | static int a3d_adc_open(struct gameport *gameport, int mode)
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| 195 | {
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| 196 | struct a3d *a3d = gameport->port_data;
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| 197 |
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| 198 | if (mode != GAMEPORT_MODE_COOKED)
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| 199 | return -1;
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| 200 |
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| 201 | gameport_start_polling(a3d->gameport);
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| 202 | return 0;
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| 203 | }
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| 204 |
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| 205 | |
| 206 | * a3d_adc_close() is a callback from the input close routine.
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| 207 |
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| 208 |
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| 209 | static void a3d_adc_close(struct gameport *gameport)
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| 210 | {
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| 211 | struct a3d *a3d = gameport->port_data;
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| 212 |
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| 213 | gameport_stop_polling(a3d->gameport);
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| 214 | }
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| 215 |
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| 216 | |
| 217 | * a3d_open() is a callback from the input open routine.
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| 218 |
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| 219 |
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| 220 | static int a3d_open(struct input_dev *dev)
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| 221 | {
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| 222 | struct a3d *a3d = input_get_drvdata(dev);
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| 223 |
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| 224 | gameport_start_polling(a3d->gameport);
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| 225 | return 0;
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| 226 | }
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| 227 |
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| 228 | |
| 229 | * a3d_close() is a callback from the input close routine.
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| 230 |
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| 231 |
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| 232 | static void a3d_close(struct input_dev *dev)
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| 233 | {
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| 234 | struct a3d *a3d = input_get_drvdata(dev);
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| 235 |
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| 236 | gameport_stop_polling(a3d->gameport);
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| 237 | }
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| 238 |
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| 239 | |
| 240 | * a3d_connect() probes for A3D joysticks.
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| 241 |
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| 242 |
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| 243 | static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
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| 244 | {
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| 245 | struct a3d *a3d;
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| 246 | struct input_dev *input_dev;
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| 247 | struct gameport *adc;
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| 248 | unsigned char data[A3D_MAX_LENGTH];
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| 249 | int i;
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| 250 | int err;
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| 251 |
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| 252 | a3d = kzalloc_obj(*a3d);
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| 253 | input_dev = input_allocate_device();
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| 254 | if (!a3d || !input_dev) {
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| 255 | err = -ENOMEM;
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| 256 | goto fail1;
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| 257 | }
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| 258 |
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| 259 | a3d->dev = input_dev;
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| 260 | a3d->gameport = gameport;
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| 261 |
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| 262 | gameport_set_drvdata(gameport, a3d);
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| 263 |
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| 264 | err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
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| 265 | if (err)
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| 266 | goto fail1;
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| 267 |
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| 268 | i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
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| 269 |
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| 270 | if (!i || a3d_csum(data, i)) {
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| 271 | err = -ENODEV;
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| 272 | goto fail2;
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| 273 | }
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| 274 |
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| 275 | a3d->mode = data[0];
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| 276 |
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| 277 | if (!a3d->mode || a3d->mode > 5) {
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| 278 | printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
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| 279 | "(%s, id=%d), contact <[email protected]>\n", gameport->phys, a3d->mode);
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| 280 | err = -ENODEV;
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| 281 | goto fail2;
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| 282 | }
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| 283 |
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| 284 | gameport_set_poll_handler(gameport, a3d_poll);
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| 285 | gameport_set_poll_interval(gameport, 20);
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| 286 |
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| 287 | snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
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| 288 |
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| 289 | input_dev->name = a3d_names[a3d->mode];
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| 290 | input_dev->phys = a3d->phys;
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| 291 | input_dev->id.bustype = BUS_GAMEPORT;
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| 292 | input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
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| 293 | input_dev->id.product = a3d->mode;
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| 294 | input_dev->id.version = 0x0100;
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| 295 | input_dev->dev.parent = &gameport->dev;
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| 296 | input_dev->open = a3d_open;
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| 297 | input_dev->close = a3d_close;
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| 298 |
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| 299 | input_set_drvdata(input_dev, a3d);
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| 300 |
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| 301 | if (a3d->mode == A3D_MODE_PXL) {
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| 302 |
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| 303 | int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
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| 304 |
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| 305 | a3d->length = 33;
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| 306 |
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| 307 | input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
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| 308 | BIT_MASK(EV_REL);
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| 309 | input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
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| 310 | input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
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| 311 | BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
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| 312 | BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
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| 313 | BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
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| 314 | input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
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| 315 | BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
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| 316 | BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
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| 317 | input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
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| 318 | BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
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| 319 | BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
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| 320 |
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| 321 | a3d_read(a3d, data);
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| 322 |
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| 323 | for (i = 0; i < 4; i++) {
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| 324 | if (i < 2)
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| 325 | input_set_abs_params(input_dev, axes[i],
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| 326 | 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
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| 327 | else
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| 328 | input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
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| 329 | input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
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| 330 | }
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| 331 |
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| 332 | } else {
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| 333 | a3d->length = 29;
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| 334 |
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| 335 | input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
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| 336 | input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
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| 337 | input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
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| 338 | BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
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| 339 |
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| 340 | a3d_read(a3d, data);
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| 341 |
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| 342 | if (!(a3d->adc = adc = gameport_allocate_port()))
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| 343 | printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
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| 344 | else {
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| 345 | adc->port_data = a3d;
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| 346 | adc->open = a3d_adc_open;
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| 347 | adc->close = a3d_adc_close;
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| 348 | adc->cooked_read = a3d_adc_cooked_read;
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| 349 | adc->fuzz = 1;
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| 350 |
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| 351 | gameport_set_name(adc, a3d_names[a3d->mode]);
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| 352 | gameport_set_phys(adc, "%s/gameport0", gameport->phys);
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| 353 | adc->dev.parent = &gameport->dev;
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| 354 |
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| 355 | gameport_register_port(adc);
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| 356 | }
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| 357 | }
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| 358 |
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| 359 | err = input_register_device(a3d->dev);
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| 360 | if (err)
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| 361 | goto fail3;
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| 362 |
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| 363 | return 0;
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| 364 |
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| 365 | fail3: if (a3d->adc)
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| 366 | gameport_unregister_port(a3d->adc);
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| 367 | fail2: gameport_close(gameport);
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| 368 | fail1: gameport_set_drvdata(gameport, NULL);
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| 369 | input_free_device(input_dev);
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| 370 | kfree(a3d);
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| 371 | return err;
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| 372 | }
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| 373 |
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| 374 | static void a3d_disconnect(struct gameport *gameport)
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| 375 | {
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| 376 | struct a3d *a3d = gameport_get_drvdata(gameport);
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| 377 |
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| 378 | input_unregister_device(a3d->dev);
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| 379 | if (a3d->adc)
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| 380 | gameport_unregister_port(a3d->adc);
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| 381 | gameport_close(gameport);
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| 382 | gameport_set_drvdata(gameport, NULL);
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| 383 | kfree(a3d);
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| 384 | }
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| 385 |
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| 386 | static struct gameport_driver a3d_drv = {
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| 387 | .driver = {
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| 388 | .name = "adc",
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| 389 | .owner = THIS_MODULE,
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| 390 | },
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| 391 | .description = DRIVER_DESC,
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| 392 | .connect = a3d_connect,
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| 393 | .disconnect = a3d_disconnect,
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| 394 | };
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| 395 |
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| 396 | module_gameport_driver(a3d_drv);
|