| 1 | |
| 2 | * Copyright © 2014-2015 Broadcom
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| 3 | *
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| 4 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 5 | * copy of this software and associated documentation files (the "Software"),
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| 6 | * to deal in the Software without restriction, including without limitation
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| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 8 | * and/or sell copies of the Software, and to permit persons to whom the
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| 9 | * Software is furnished to do so, subject to the following conditions:
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| 10 | *
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| 11 | * The above copyright notice and this permission notice (including the next
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| 12 | * paragraph) shall be included in all copies or substantial portions of the
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| 13 | * Software.
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| 14 | *
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| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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| 21 | * IN THE SOFTWARE.
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| 22 |
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| 23 |
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| 24 | #ifndef _UAPI_VC4_DRM_H_
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| 25 | #define _UAPI_VC4_DRM_H_
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| 26 |
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| 27 | #include "drm.h"
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| 28 |
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| 29 | #if defined(__cplusplus)
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| 30 | extern "C" {
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| 31 | #endif
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| 32 |
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| 33 | #define DRM_VC4_SUBMIT_CL 0x00
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| 34 | #define DRM_VC4_WAIT_SEQNO 0x01
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| 35 | #define DRM_VC4_WAIT_BO 0x02
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| 36 | #define DRM_VC4_CREATE_BO 0x03
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| 37 | #define DRM_VC4_MMAP_BO 0x04
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| 38 | #define DRM_VC4_CREATE_SHADER_BO 0x05
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| 39 | #define DRM_VC4_GET_HANG_STATE 0x06
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| 40 | #define DRM_VC4_GET_PARAM 0x07
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| 41 | #define DRM_VC4_SET_TILING 0x08
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| 42 | #define DRM_VC4_GET_TILING 0x09
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| 43 | #define DRM_VC4_LABEL_BO 0x0a
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| 44 | #define DRM_VC4_GEM_MADVISE 0x0b
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| 45 | #define DRM_VC4_PERFMON_CREATE 0x0c
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| 46 | #define DRM_VC4_PERFMON_DESTROY 0x0d
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| 47 | #define DRM_VC4_PERFMON_GET_VALUES 0x0e
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| 48 |
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| 49 | #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
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| 50 | #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
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| 51 | #define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
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| 52 | #define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
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| 53 | #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
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| 54 | #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
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| 55 | #define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
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| 56 | #define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
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| 57 | #define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
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| 58 | #define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
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| 59 | #define DRM_IOCTL_VC4_LABEL_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo)
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| 60 | #define DRM_IOCTL_VC4_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise)
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| 61 | #define DRM_IOCTL_VC4_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create)
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| 62 | #define DRM_IOCTL_VC4_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy)
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| 63 | #define DRM_IOCTL_VC4_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values)
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| 64 |
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| 65 | struct drm_vc4_submit_rcl_surface {
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| 66 | __u32 hindex;
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| 67 | __u32 offset;
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| 68 | |
| 69 | * Bits for either render config (color_write) or load/store packet.
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| 70 | * Bits should all be 0 for MSAA load/stores.
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| 71 |
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| 72 | __u16 bits;
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| 73 |
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| 74 | #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0)
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| 75 | __u16 flags;
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| 76 | };
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| 77 |
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| 78 | |
| 79 | * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
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| 80 | * engine.
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| 81 | *
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| 82 | * Drivers typically use GPU BOs to store batchbuffers / command lists and
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| 83 | * their associated state. However, because the VC4 lacks an MMU, we have to
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| 84 | * do validation of memory accesses by the GPU commands. If we were to store
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| 85 | * our commands in BOs, we'd need to do uncached readback from them to do the
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| 86 | * validation process, which is too expensive. Instead, userspace accumulates
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| 87 | * commands and associated state in plain memory, then the kernel copies the
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| 88 | * data to its own address space, and then validates and stores it in a GPU
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| 89 | * BO.
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| 90 |
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| 91 | struct drm_vc4_submit_cl {
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| 92 | |
| 93 | *
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| 94 | * This is the first set of commands executed, which runs the
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| 95 | * coordinate shader to determine where primitives land on the screen,
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| 96 | * then writes out the state updates and draw calls necessary per tile
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| 97 | * to the tile allocation BO.
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| 98 |
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| 99 | __u64 bin_cl;
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| 100 |
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| 101 | |
| 102 | *
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| 103 | * Shader records are the structures read by the hardware that contain
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| 104 | * pointers to uniforms, shaders, and vertex attributes. The
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| 105 | * reference to the shader record has enough information to determine
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| 106 | * how many pointers are necessary (fixed number for shaders/uniforms,
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| 107 | * and an attribute count), so those BO indices into bo_handles are
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| 108 | * just stored as __u32s before each shader record passed in.
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| 109 |
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| 110 | __u64 shader_rec;
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| 111 |
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| 112 | |
| 113 | * referenced by the shader.
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| 114 | *
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| 115 | * For each shader state record, there is a set of uniform data in the
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| 116 | * order referenced by the record (FS, VS, then CS). Each set of
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| 117 | * uniform data has a __u32 index into bo_handles per texture
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| 118 | * sample operation, in the order the QPU_W_TMUn_S writes appear in
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| 119 | * the program. Following the texture BO handle indices is the actual
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| 120 | * uniform data.
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| 121 | *
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| 122 | * The individual uniform state blocks don't have sizes passed in,
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| 123 | * because the kernel has to determine the sizes anyway during shader
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| 124 | * code validation.
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| 125 |
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| 126 | __u64 uniforms;
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| 127 | __u64 bo_handles;
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| 128 |
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| 129 |
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| 130 | __u32 bin_cl_size;
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| 131 |
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| 132 | __u32 shader_rec_size;
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| 133 | |
| 134 | *
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| 135 | * This could just be computed from the contents of shader_records and
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| 136 | * the address bits of references to them from the bin CL, but it
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| 137 | * keeps the kernel from having to resize some allocations it makes.
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| 138 |
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| 139 | __u32 shader_rec_count;
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| 140 |
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| 141 | __u32 uniforms_size;
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| 142 |
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| 143 |
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| 144 | __u32 bo_handle_count;
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| 145 |
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| 146 |
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| 147 | __u16 width;
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| 148 | __u16 height;
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| 149 | __u8 min_x_tile;
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| 150 | __u8 min_y_tile;
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| 151 | __u8 max_x_tile;
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| 152 | __u8 max_y_tile;
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| 153 | struct drm_vc4_submit_rcl_surface color_read;
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| 154 | struct drm_vc4_submit_rcl_surface color_write;
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| 155 | struct drm_vc4_submit_rcl_surface zs_read;
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| 156 | struct drm_vc4_submit_rcl_surface zs_write;
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| 157 | struct drm_vc4_submit_rcl_surface msaa_color_write;
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| 158 | struct drm_vc4_submit_rcl_surface msaa_zs_write;
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| 159 | __u32 clear_color[2];
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| 160 | __u32 clear_z;
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| 161 | __u8 clear_s;
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| 162 |
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| 163 | __u32 pad:24;
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| 164 |
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| 165 | #define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
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| 166 | |
| 167 | * rendered in. If this is set, then the tiles will be rendered in a
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| 168 | * raster order, with the right-to-left vs left-to-right and
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| 169 | * top-to-bottom vs bottom-to-top dictated by
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| 170 | * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*. This allows overlapping
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| 171 | * blits to be implemented using the 3D engine.
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| 172 |
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| 173 | #define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1)
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| 174 | #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2)
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| 175 | #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3)
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| 176 | __u32 flags;
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| 177 |
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| 178 | |
| 179 | * wait ioctl).
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| 180 |
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| 181 | __u64 seqno;
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| 182 |
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| 183 |
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| 184 | __u32 perfmonid;
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| 185 |
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| 186 | |
| 187 | * will not start until the syncobj is signaled. 0 means ignore.
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| 188 |
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| 189 | __u32 in_sync;
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| 190 |
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| 191 | |
| 192 | * will be replaced with a fence that signals upon completion of this
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| 193 | * render job. 0 means ignore.
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| 194 |
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| 195 | __u32 out_sync;
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| 196 |
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| 197 | __u32 pad2;
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| 198 | };
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| 199 |
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| 200 | |
| 201 | * struct drm_vc4_wait_seqno - ioctl argument for waiting for
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| 202 | * DRM_VC4_SUBMIT_CL completion using its returned seqno.
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| 203 | *
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| 204 | * timeout_ns is the timeout in nanoseconds, where "0" means "don't
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| 205 | * block, just return the status."
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| 206 |
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| 207 | struct drm_vc4_wait_seqno {
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| 208 | __u64 seqno;
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| 209 | __u64 timeout_ns;
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| 210 | };
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| 211 |
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| 212 | |
| 213 | * struct drm_vc4_wait_bo - ioctl argument for waiting for
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| 214 | * completion of the last DRM_VC4_SUBMIT_CL on a BO.
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| 215 | *
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| 216 | * This is useful for cases where multiple processes might be
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| 217 | * rendering to a BO and you want to wait for all rendering to be
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| 218 | * completed.
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| 219 |
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| 220 | struct drm_vc4_wait_bo {
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| 221 | __u32 handle;
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| 222 | __u32 pad;
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| 223 | __u64 timeout_ns;
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| 224 | };
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| 225 |
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| 226 | |
| 227 | * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
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| 228 | *
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| 229 | * There are currently no values for the flags argument, but it may be
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| 230 | * used in a future extension.
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| 231 |
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| 232 | struct drm_vc4_create_bo {
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| 233 | __u32 size;
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| 234 | __u32 flags;
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| 235 |
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| 236 | __u32 handle;
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| 237 | __u32 pad;
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| 238 | };
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| 239 |
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| 240 | |
| 241 | * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
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| 242 | *
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| 243 | * This doesn't actually perform an mmap. Instead, it returns the
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| 244 | * offset you need to use in an mmap on the DRM device node. This
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| 245 | * means that tools like valgrind end up knowing about the mapped
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| 246 | * memory.
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| 247 | *
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| 248 | * There are currently no values for the flags argument, but it may be
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| 249 | * used in a future extension.
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| 250 |
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| 251 | struct drm_vc4_mmap_bo {
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| 252 |
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| 253 | __u32 handle;
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| 254 | __u32 flags;
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| 255 |
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| 256 | __u64 offset;
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| 257 | };
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| 258 |
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| 259 | |
| 260 | * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
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| 261 | * shader BOs.
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| 262 | *
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| 263 | * Since allowing a shader to be overwritten while it's also being
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| 264 | * executed from would allow privlege escalation, shaders must be
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| 265 | * created using this ioctl, and they can't be mmapped later.
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| 266 |
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| 267 | struct drm_vc4_create_shader_bo {
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| 268 |
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| 269 | __u32 size;
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| 270 |
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| 271 | __u32 flags;
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| 272 |
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| 273 |
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| 274 | __u64 data;
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| 275 |
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| 276 |
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| 277 | __u32 handle;
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| 278 |
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| 279 | __u32 pad;
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| 280 | };
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| 281 |
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| 282 | struct drm_vc4_get_hang_state_bo {
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| 283 | __u32 handle;
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| 284 | __u32 paddr;
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| 285 | __u32 size;
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| 286 | __u32 pad;
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| 287 | };
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| 288 |
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| 289 | |
| 290 | * struct drm_vc4_hang_state - ioctl argument for collecting state
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| 291 | * from a GPU hang for analysis.
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| 292 |
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| 293 | struct drm_vc4_get_hang_state {
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| 294 |
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| 295 | __u64 bo;
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| 296 | |
| 297 | * On input, the size of the bo array. Output is the number
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| 298 | * of bos to be returned.
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| 299 |
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| 300 | __u32 bo_count;
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| 301 |
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| 302 | __u32 start_bin, start_render;
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| 303 |
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| 304 | __u32 ct0ca, ct0ea;
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| 305 | __u32 ct1ca, ct1ea;
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| 306 | __u32 ct0cs, ct1cs;
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| 307 | __u32 ct0ra0, ct1ra0;
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| 308 |
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| 309 | __u32 bpca, bpcs;
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| 310 | __u32 bpoa, bpos;
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| 311 |
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| 312 | __u32 vpmbase;
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| 313 |
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| 314 | __u32 dbge;
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| 315 | __u32 fdbgo;
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| 316 | __u32 fdbgb;
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| 317 | __u32 fdbgr;
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| 318 | __u32 fdbgs;
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| 319 | __u32 errstat;
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| 320 |
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| 321 |
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| 322 | __u32 pad[16];
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| 323 | };
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| 324 |
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| 325 | #define DRM_VC4_PARAM_V3D_IDENT0 0
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| 326 | #define DRM_VC4_PARAM_V3D_IDENT1 1
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| 327 | #define DRM_VC4_PARAM_V3D_IDENT2 2
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| 328 | #define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
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| 329 | #define DRM_VC4_PARAM_SUPPORTS_ETC1 4
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| 330 | #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
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| 331 | #define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6
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| 332 | #define DRM_VC4_PARAM_SUPPORTS_MADVISE 7
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| 333 | #define DRM_VC4_PARAM_SUPPORTS_PERFMON 8
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| 334 |
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| 335 | struct drm_vc4_get_param {
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| 336 | __u32 param;
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| 337 | __u32 pad;
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| 338 | __u64 value;
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| 339 | };
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| 340 |
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| 341 | struct drm_vc4_get_tiling {
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| 342 | __u32 handle;
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| 343 | __u32 flags;
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| 344 | __u64 modifier;
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| 345 | };
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| 346 |
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| 347 | struct drm_vc4_set_tiling {
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| 348 | __u32 handle;
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| 349 | __u32 flags;
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| 350 | __u64 modifier;
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| 351 | };
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| 352 |
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| 353 | |
| 354 | * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes.
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| 355 |
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| 356 | struct drm_vc4_label_bo {
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| 357 | __u32 handle;
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| 358 | __u32 len;
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| 359 | __u64 name;
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| 360 | };
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| 361 |
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| 362 | |
| 363 | * States prefixed with '__' are internal states and cannot be passed to the
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| 364 | * DRM_IOCTL_VC4_GEM_MADVISE ioctl.
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| 365 |
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| 366 | #define VC4_MADV_WILLNEED 0
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| 367 | #define VC4_MADV_DONTNEED 1
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| 368 | #define __VC4_MADV_PURGED 2
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| 369 | #define __VC4_MADV_NOTSUPP 3
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| 370 |
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| 371 | struct drm_vc4_gem_madvise {
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| 372 | __u32 handle;
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| 373 | __u32 madv;
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| 374 | __u32 retained;
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| 375 | __u32 pad;
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| 376 | };
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| 377 |
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| 378 | enum {
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| 379 | VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER,
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| 380 | VC4_PERFCNT_FEP_VALID_PRIMS_RENDER,
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| 381 | VC4_PERFCNT_FEP_CLIPPED_QUADS,
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| 382 | VC4_PERFCNT_FEP_VALID_QUADS,
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| 383 | VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL,
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| 384 | VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL,
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| 385 | VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL,
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| 386 | VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE,
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| 387 | VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE,
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| 388 | VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF,
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| 389 | VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT,
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| 390 | VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING,
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| 391 | VC4_PERFCNT_PSE_PRIMS_REVERSED,
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| 392 | VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES,
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| 393 | VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING,
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| 394 | VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING,
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| 395 | VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST,
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| 396 | VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS,
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| 397 | VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD,
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| 398 | VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS,
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| 399 | VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT,
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| 400 | VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS,
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| 401 | VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT,
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| 402 | VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS,
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| 403 | VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED,
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| 404 | VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS,
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| 405 | VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED,
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| 406 | VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED,
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| 407 | VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT,
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| 408 | VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS,
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| 409 | VC4_PERFCNT_NUM_EVENTS,
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| 410 | };
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| 411 |
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| 412 | #define DRM_VC4_MAX_PERF_COUNTERS 16
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| 413 |
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| 414 | struct drm_vc4_perfmon_create {
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| 415 | __u32 id;
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| 416 | __u32 ncounters;
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| 417 | __u8 events[DRM_VC4_MAX_PERF_COUNTERS];
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| 418 | };
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| 419 |
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| 420 | struct drm_vc4_perfmon_destroy {
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| 421 | __u32 id;
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| 422 | };
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| 423 |
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| 424 | |
| 425 | * Returns the values of the performance counters tracked by this
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| 426 | * perfmon (as an array of ncounters u64 values).
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| 427 | *
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| 428 | * No implicit synchronization is performed, so the user has to
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| 429 | * guarantee that any jobs using this perfmon have already been
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| 430 | * completed (probably by blocking on the seqno returned by the
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| 431 | * last exec that used the perfmon).
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| 432 |
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| 433 | struct drm_vc4_perfmon_get_values {
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| 434 | __u32 id;
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| 435 | __u64 values_ptr;
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| 436 | };
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| 437 |
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| 438 | #if defined(__cplusplus)
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| 439 | }
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| 440 | #endif
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| 441 |
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| 442 | #endif
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