| 1 | |
| 2 | #include <linux/kernel.h>
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| 3 | #include "../progress.h"
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| 4 | #include "../libslang.h"
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| 5 | #include "../ui.h"
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| 6 | #include "tui.h"
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| 7 | #include "units.h"
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| 8 | #include "../browser.h"
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| 9 |
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| 10 | static void __tui_progress__init(struct ui_progress *p)
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| 11 | {
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| 12 | p->next = p->step = p->total / (SLtt_Screen_Cols - 2) ?: 1;
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| 13 | }
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| 14 |
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| 15 | static int get_title(struct ui_progress *p, char *buf, size_t size)
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| 16 | {
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| 17 | char buf_cur[20];
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| 18 | char buf_tot[20];
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| 19 | int ret;
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| 20 |
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| 21 | ret = unit_number__scnprintf(buf_cur, sizeof(buf_cur), p->curr);
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| 22 | ret += unit_number__scnprintf(buf_tot, sizeof(buf_tot), p->total);
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| 23 |
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| 24 | return ret + scnprintf(buf, size, "%s [%s/%s]",
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| 25 | p->title, buf_cur, buf_tot);
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| 26 | }
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| 27 |
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| 28 | static void tui_progress__update(struct ui_progress *p)
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| 29 | {
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| 30 | char buf[100], *title = (char *) p->title;
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| 31 | int bar, y;
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| 32 | |
| 33 | * FIXME: We should have a per UI backend way of showing progress,
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| 34 | * stdio will just show a percentage as NN%, etc.
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| 35 |
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| 36 | if (use_browser <= 0)
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| 37 | return;
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| 38 |
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| 39 | if (p->total == 0)
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| 40 | return;
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| 41 |
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| 42 | if (p->size) {
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| 43 | get_title(p, buf, sizeof(buf));
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| 44 | title = buf;
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| 45 | }
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| 46 |
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| 47 | ui__refresh_dimensions(false);
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| 48 | mutex_lock(&ui__lock);
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| 49 | y = SLtt_Screen_Rows / 2 - 2;
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| 50 | SLsmg_set_color(0);
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| 51 | SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
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| 52 | SLsmg_gotorc(y++, 1);
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| 53 | SLsmg_write_string(title);
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| 54 | SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
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| 55 | SLsmg_set_color(HE_COLORSET_SELECTED);
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| 56 | bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
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| 57 | SLsmg_fill_region(y, 1, 1, bar, ' ');
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| 58 | SLsmg_refresh();
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| 59 | mutex_unlock(&ui__lock);
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| 60 | }
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| 61 |
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| 62 | static void tui_progress__finish(void)
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| 63 | {
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| 64 | int y;
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| 65 |
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| 66 | if (use_browser <= 0)
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| 67 | return;
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| 68 |
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| 69 | ui__refresh_dimensions(false);
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| 70 | mutex_lock(&ui__lock);
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| 71 | y = SLtt_Screen_Rows / 2 - 2;
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| 72 | SLsmg_set_color(0);
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| 73 | SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' ');
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| 74 | SLsmg_refresh();
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| 75 | mutex_unlock(&ui__lock);
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| 76 | }
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| 77 |
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| 78 | static struct ui_progress_ops tui_progress__ops = {
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| 79 | .init = __tui_progress__init,
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| 80 | .update = tui_progress__update,
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| 81 | .finish = tui_progress__finish,
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| 82 | };
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| 83 |
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| 84 | void tui_progress__init(void)
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| 85 | {
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| 86 | ui_progress__ops = &tui_progress__ops;
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| 87 | }
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