| 1 |
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| 2 | |
| 3 | * Fast and scalable bitmaps.
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| 4 | *
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| 5 | * Copyright (C) 2016 Facebook
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| 6 | * Copyright (C) 2013-2014 Jens Axboe
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| 7 |
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| 8 |
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| 9 | #ifndef __LINUX_SCALE_BITMAP_H
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| 10 | #define __LINUX_SCALE_BITMAP_H
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| 11 |
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| 12 | #include <linux/kernel.h>
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| 13 | #include <linux/slab.h>
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| 14 |
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| 15 | struct seq_file;
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| 16 |
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| 17 | |
| 18 | * struct sbitmap_word - Word in a &struct sbitmap.
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| 19 |
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| 20 | struct sbitmap_word {
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| 21 | |
| 22 | * @depth: Number of bits being used in @word/@cleared
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| 23 |
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| 24 | unsigned long depth;
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| 25 |
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| 26 | |
| 27 | * @word: word holding free bits
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| 28 |
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| 29 | unsigned long word ____cacheline_aligned_in_smp;
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| 30 |
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| 31 | |
| 32 | * @cleared: word holding cleared bits
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| 33 |
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| 34 | unsigned long cleared ____cacheline_aligned_in_smp;
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| 35 |
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| 36 | |
| 37 | * @swap_lock: Held while swapping word <-> cleared
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| 38 |
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| 39 | spinlock_t swap_lock;
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| 40 | } ____cacheline_aligned_in_smp;
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| 41 |
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| 42 | |
| 43 | * struct sbitmap - Scalable bitmap.
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| 44 | *
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| 45 | * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
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| 46 | * trades off higher memory usage for better scalability.
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| 47 |
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| 48 | struct sbitmap {
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| 49 | |
| 50 | * @depth: Number of bits used in the whole bitmap.
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| 51 |
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| 52 | unsigned int depth;
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| 53 |
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| 54 | |
| 55 | * @shift: log2(number of bits used per word)
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| 56 |
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| 57 | unsigned int shift;
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| 58 |
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| 59 | |
| 60 | * @map_nr: Number of words (cachelines) being used for the bitmap.
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| 61 |
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| 62 | unsigned int map_nr;
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| 63 |
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| 64 | |
| 65 | * @map: Allocated bitmap.
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| 66 |
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| 67 | struct sbitmap_word *map;
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| 68 | };
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| 69 |
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| 70 | #define SBQ_WAIT_QUEUES 8
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| 71 | #define SBQ_WAKE_BATCH 8
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| 72 |
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| 73 | |
| 74 | * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
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| 75 |
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| 76 | struct sbq_wait_state {
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| 77 | |
| 78 | * @wait_cnt: Number of frees remaining before we wake up.
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| 79 |
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| 80 | atomic_t wait_cnt;
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| 81 |
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| 82 | |
| 83 | * @wait: Wait queue.
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| 84 |
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| 85 | wait_queue_head_t wait;
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| 86 | } ____cacheline_aligned_in_smp;
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| 87 |
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| 88 | |
| 89 | * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
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| 90 | * bits.
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| 91 | *
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| 92 | * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
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| 93 | * avoid contention on the wait queue spinlock. This ensures that we don't hit a
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| 94 | * scalability wall when we run out of free bits and have to start putting tasks
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| 95 | * to sleep.
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| 96 |
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| 97 | struct sbitmap_queue {
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| 98 | |
| 99 | * @sb: Scalable bitmap.
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| 100 |
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| 101 | struct sbitmap sb;
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| 102 |
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| 103 | |
| 104 | * @alloc_hint: Cache of last successfully allocated or freed bit.
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| 105 | *
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| 106 | * This is per-cpu, which allows multiple users to stick to different
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| 107 | * cachelines until the map is exhausted.
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| 108 |
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| 109 | unsigned int __percpu *alloc_hint;
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| 110 |
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| 111 | |
| 112 | * @wake_batch: Number of bits which must be freed before we wake up any
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| 113 | * waiters.
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| 114 |
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| 115 | unsigned int wake_batch;
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| 116 |
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| 117 | |
| 118 | * @wake_index: Next wait queue in @ws to wake up.
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| 119 |
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| 120 | atomic_t wake_index;
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| 121 |
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| 122 | |
| 123 | * @ws: Wait queues.
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| 124 |
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| 125 | struct sbq_wait_state *ws;
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| 126 |
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| 127 | |
| 128 | * @ws_active: count of currently active ws waitqueues
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| 129 |
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| 130 | atomic_t ws_active;
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| 131 |
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| 132 | |
| 133 | * @round_robin: Allocate bits in strict round-robin order.
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| 134 |
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| 135 | bool round_robin;
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| 136 |
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| 137 | |
| 138 | * @min_shallow_depth: The minimum shallow depth which may be passed to
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| 139 | * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
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| 140 |
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| 141 | unsigned int min_shallow_depth;
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| 142 | };
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| 143 |
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| 144 | |
| 145 | * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
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| 146 | * @sb: Bitmap to initialize.
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| 147 | * @depth: Number of bits to allocate.
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| 148 | * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
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| 149 | * given, a good default is chosen.
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| 150 | * @flags: Allocation flags.
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| 151 | * @node: Memory node to allocate on.
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| 152 | *
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| 153 | * Return: Zero on success or negative errno on failure.
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| 154 |
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| 155 | int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
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| 156 | gfp_t flags, int node);
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| 157 |
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| 158 | |
| 159 | * sbitmap_free() - Free memory used by a &struct sbitmap.
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| 160 | * @sb: Bitmap to free.
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| 161 |
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| 162 | static inline void sbitmap_free(struct sbitmap *sb)
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| 163 | {
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| 164 | kfree(sb->map);
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| 165 | sb->map = NULL;
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| 166 | }
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| 167 |
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| 168 | |
| 169 | * sbitmap_resize() - Resize a &struct sbitmap.
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| 170 | * @sb: Bitmap to resize.
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| 171 | * @depth: New number of bits to resize to.
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| 172 | *
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| 173 | * Doesn't reallocate anything. It's up to the caller to ensure that the new
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| 174 | * depth doesn't exceed the depth that the sb was initialized with.
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| 175 |
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| 176 | void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
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| 177 |
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| 178 | |
| 179 | * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
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| 180 | * @sb: Bitmap to allocate from.
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| 181 | * @alloc_hint: Hint for where to start searching for a free bit.
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| 182 | * @round_robin: If true, be stricter about allocation order; always allocate
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| 183 | * starting from the last allocated bit. This is less efficient
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| 184 | * than the default behavior (false).
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| 185 | *
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| 186 | * This operation provides acquire barrier semantics if it succeeds.
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| 187 | *
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| 188 | * Return: Non-negative allocated bit number if successful, -1 otherwise.
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| 189 |
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| 190 | int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
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| 191 |
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| 192 | |
| 193 | * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
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| 194 | * limiting the depth used from each word.
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| 195 | * @sb: Bitmap to allocate from.
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| 196 | * @alloc_hint: Hint for where to start searching for a free bit.
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| 197 | * @shallow_depth: The maximum number of bits to allocate from a single word.
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| 198 | *
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| 199 | * This rather specific operation allows for having multiple users with
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| 200 | * different allocation limits. E.g., there can be a high-priority class that
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| 201 | * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
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| 202 | * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
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| 203 | * class can only allocate half of the total bits in the bitmap, preventing it
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| 204 | * from starving out the high-priority class.
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| 205 | *
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| 206 | * Return: Non-negative allocated bit number if successful, -1 otherwise.
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| 207 |
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| 208 | int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
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| 209 | unsigned long shallow_depth);
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| 210 |
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| 211 | |
| 212 | * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
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| 213 | * @sb: Bitmap to check.
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| 214 | *
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| 215 | * Return: true if any bit in the bitmap is set, false otherwise.
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| 216 |
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| 217 | bool sbitmap_any_bit_set(const struct sbitmap *sb);
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| 218 |
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| 219 | #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
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| 220 | #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
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| 221 |
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| 222 | typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
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| 223 |
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| 224 | |
| 225 | * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
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| 226 | * @start: Where to start the iteration.
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| 227 | * @sb: Bitmap to iterate over.
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| 228 | * @fn: Callback. Should return true to continue or false to break early.
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| 229 | * @data: Pointer to pass to callback.
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| 230 | *
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| 231 | * This is inline even though it's non-trivial so that the function calls to the
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| 232 | * callback will hopefully get optimized away.
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| 233 |
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| 234 | static inline void __sbitmap_for_each_set(struct sbitmap *sb,
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| 235 | unsigned int start,
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| 236 | sb_for_each_fn fn, void *data)
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| 237 | {
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| 238 | unsigned int index;
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| 239 | unsigned int nr;
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| 240 | unsigned int scanned = 0;
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| 241 |
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| 242 | if (start >= sb->depth)
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| 243 | start = 0;
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| 244 | index = SB_NR_TO_INDEX(sb, start);
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| 245 | nr = SB_NR_TO_BIT(sb, start);
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| 246 |
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| 247 | while (scanned < sb->depth) {
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| 248 | unsigned long word;
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| 249 | unsigned int depth = min_t(unsigned int,
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| 250 | sb->map[index].depth - nr,
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| 251 | sb->depth - scanned);
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| 252 |
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| 253 | scanned += depth;
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| 254 | word = sb->map[index].word & ~sb->map[index].cleared;
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| 255 | if (!word)
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| 256 | goto next;
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| 257 |
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| 258 | |
| 259 | * On the first iteration of the outer loop, we need to add the
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| 260 | * bit offset back to the size of the word for find_next_bit().
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| 261 | * On all other iterations, nr is zero, so this is a noop.
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| 262 |
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| 263 | depth += nr;
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| 264 | while (1) {
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| 265 | nr = find_next_bit(&word, depth, nr);
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| 266 | if (nr >= depth)
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| 267 | break;
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| 268 | if (!fn(sb, (index << sb->shift) + nr, data))
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| 269 | return;
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| 270 |
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| 271 | nr++;
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| 272 | }
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| 273 | next:
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| 274 | nr = 0;
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| 275 | if (++index >= sb->map_nr)
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| 276 | index = 0;
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| 277 | }
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| 278 | }
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| 279 |
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| 280 | |
| 281 | * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
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| 282 | * @sb: Bitmap to iterate over.
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| 283 | * @fn: Callback. Should return true to continue or false to break early.
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| 284 | * @data: Pointer to pass to callback.
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| 285 |
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| 286 | static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
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| 287 | void *data)
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| 288 | {
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| 289 | __sbitmap_for_each_set(sb, 0, fn, data);
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| 290 | }
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| 291 |
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| 292 | static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
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| 293 | unsigned int bitnr)
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| 294 | {
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| 295 | return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
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| 296 | }
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| 297 |
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| 298 |
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| 299 |
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| 300 | static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
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| 301 | {
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| 302 | set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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| 303 | }
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| 304 |
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| 305 | static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
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| 306 | {
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| 307 | clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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| 308 | }
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| 309 |
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| 310 | |
| 311 | * This one is special, since it doesn't actually clear the bit, rather it
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| 312 | * sets the corresponding bit in the ->cleared mask instead. Paired with
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| 313 | * the caller doing sbitmap_deferred_clear() if a given index is full, which
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| 314 | * will clear the previously freed entries in the corresponding ->word.
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| 315 |
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| 316 | static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
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| 317 | {
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| 318 | unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
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| 319 |
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| 320 | set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
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| 321 | }
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| 322 |
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| 323 | static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
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| 324 | unsigned int bitnr)
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| 325 | {
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| 326 | clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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| 327 | }
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| 328 |
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| 329 | static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
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| 330 | {
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| 331 | return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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| 332 | }
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| 333 |
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| 334 | |
| 335 | * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
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| 336 | * @sb: Bitmap to show.
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| 337 | * @m: struct seq_file to write to.
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| 338 | *
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| 339 | * This is intended for debugging. The format may change at any time.
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| 340 |
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| 341 | void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
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| 342 |
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| 343 | |
| 344 | * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
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| 345 | * seq_file.
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| 346 | * @sb: Bitmap to show.
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| 347 | * @m: struct seq_file to write to.
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| 348 | *
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| 349 | * This is intended for debugging. The output isn't guaranteed to be internally
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| 350 | * consistent.
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| 351 |
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| 352 | void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
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| 353 |
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| 354 | |
| 355 | * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
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| 356 | * memory node.
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| 357 | * @sbq: Bitmap queue to initialize.
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| 358 | * @depth: See sbitmap_init_node().
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| 359 | * @shift: See sbitmap_init_node().
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| 360 | * @round_robin: See sbitmap_get().
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| 361 | * @flags: Allocation flags.
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| 362 | * @node: Memory node to allocate on.
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| 363 | *
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| 364 | * Return: Zero on success or negative errno on failure.
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| 365 |
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| 366 | int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
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| 367 | int shift, bool round_robin, gfp_t flags, int node);
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| 368 |
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| 369 | |
| 370 | * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
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| 371 | *
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| 372 | * @sbq: Bitmap queue to free.
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| 373 |
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| 374 | static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
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| 375 | {
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| 376 | kfree(sbq->ws);
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| 377 | free_percpu(sbq->alloc_hint);
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| 378 | sbitmap_free(&sbq->sb);
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| 379 | }
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| 380 |
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| 381 | |
| 382 | * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
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| 383 | * @sbq: Bitmap queue to resize.
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| 384 | * @depth: New number of bits to resize to.
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| 385 | *
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| 386 | * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
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| 387 | * some extra work on the &struct sbitmap_queue, so it's not safe to just
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| 388 | * resize the underlying &struct sbitmap.
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| 389 |
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| 390 | void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
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| 391 |
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| 392 | |
| 393 | * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
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| 394 | * sbitmap_queue with preemption already disabled.
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| 395 | * @sbq: Bitmap queue to allocate from.
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| 396 | *
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| 397 | * Return: Non-negative allocated bit number if successful, -1 otherwise.
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| 398 |
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| 399 | int __sbitmap_queue_get(struct sbitmap_queue *sbq);
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| 400 |
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| 401 | |
| 402 | * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
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| 403 | * sbitmap_queue, limiting the depth used from each word, with preemption
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| 404 | * already disabled.
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| 405 | * @sbq: Bitmap queue to allocate from.
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| 406 | * @shallow_depth: The maximum number of bits to allocate from a single word.
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| 407 | * See sbitmap_get_shallow().
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| 408 | *
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| 409 | * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
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| 410 | * initializing @sbq.
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| 411 | *
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| 412 | * Return: Non-negative allocated bit number if successful, -1 otherwise.
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| 413 |
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| 414 | int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
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| 415 | unsigned int shallow_depth);
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| 416 |
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| 417 | |
| 418 | * sbitmap_queue_get() - Try to allocate a free bit from a &struct
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| 419 | * sbitmap_queue.
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| 420 | * @sbq: Bitmap queue to allocate from.
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| 421 | * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
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| 422 | * sbitmap_queue_clear()).
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| 423 | *
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| 424 | * Return: Non-negative allocated bit number if successful, -1 otherwise.
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| 425 |
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| 426 | static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
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| 427 | unsigned int *cpu)
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| 428 | {
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| 429 | int nr;
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| 430 |
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| 431 | *cpu = get_cpu();
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| 432 | nr = __sbitmap_queue_get(sbq);
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| 433 | put_cpu();
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| 434 | return nr;
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| 435 | }
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| 436 |
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| 437 | |
| 438 | * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
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| 439 | * sbitmap_queue, limiting the depth used from each word.
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| 440 | * @sbq: Bitmap queue to allocate from.
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| 441 | * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
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| 442 | * sbitmap_queue_clear()).
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| 443 | * @shallow_depth: The maximum number of bits to allocate from a single word.
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| 444 | * See sbitmap_get_shallow().
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| 445 | *
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| 446 | * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
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| 447 | * initializing @sbq.
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| 448 | *
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| 449 | * Return: Non-negative allocated bit number if successful, -1 otherwise.
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| 450 |
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| 451 | static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
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| 452 | unsigned int *cpu,
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| 453 | unsigned int shallow_depth)
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| 454 | {
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| 455 | int nr;
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| 456 |
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| 457 | *cpu = get_cpu();
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| 458 | nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
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| 459 | put_cpu();
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| 460 | return nr;
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| 461 | }
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| 462 |
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| 463 | |
| 464 | * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
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| 465 | * minimum shallow depth that will be used.
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| 466 | * @sbq: Bitmap queue in question.
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| 467 | * @min_shallow_depth: The minimum shallow depth that will be passed to
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| 468 | * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
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| 469 | *
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| 470 | * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
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| 471 | * depends on the depth of the bitmap. Since the shallow allocation functions
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| 472 | * effectively operate with a different depth, the shallow depth must be taken
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| 473 | * into account when calculating the batch size. This function must be called
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| 474 | * with the minimum shallow depth that will be used. Failure to do so can result
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| 475 | * in missed wakeups.
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| 476 |
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| 477 | void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
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| 478 | unsigned int min_shallow_depth);
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| 479 |
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| 480 | |
| 481 | * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
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| 482 | * &struct sbitmap_queue.
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| 483 | * @sbq: Bitmap to free from.
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| 484 | * @nr: Bit number to free.
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| 485 | * @cpu: CPU the bit was allocated on.
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| 486 |
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| 487 | void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
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| 488 | unsigned int cpu);
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| 489 |
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| 490 | static inline int sbq_index_inc(int index)
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| 491 | {
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| 492 | return (index + 1) & (SBQ_WAIT_QUEUES - 1);
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| 493 | }
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| 494 |
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| 495 | static inline void sbq_index_atomic_inc(atomic_t *index)
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| 496 | {
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| 497 | int old = atomic_read(index);
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| 498 | int new = sbq_index_inc(old);
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| 499 | atomic_cmpxchg(index, old, new);
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| 500 | }
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| 501 |
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| 502 | |
| 503 | * sbq_wait_ptr() - Get the next wait queue to use for a &struct
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| 504 | * sbitmap_queue.
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| 505 | * @sbq: Bitmap queue to wait on.
|
| 506 | * @wait_index: A counter per "user" of @sbq.
|
| 507 |
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| 508 | static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
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| 509 | atomic_t *wait_index)
|
| 510 | {
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| 511 | struct sbq_wait_state *ws;
|
| 512 |
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| 513 | ws = &sbq->ws[atomic_read(wait_index)];
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| 514 | sbq_index_atomic_inc(wait_index);
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| 515 | return ws;
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| 516 | }
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| 517 |
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| 518 | |
| 519 | * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
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| 520 | * sbitmap_queue.
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| 521 | * @sbq: Bitmap queue to wake up.
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| 522 |
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| 523 | void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
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| 524 |
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| 525 | |
| 526 | * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
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| 527 | * on a &struct sbitmap_queue.
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| 528 | * @sbq: Bitmap queue to wake up.
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| 529 |
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| 530 | void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
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| 531 |
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| 532 | |
| 533 | * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
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| 534 | * seq_file.
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| 535 | * @sbq: Bitmap queue to show.
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| 536 | * @m: struct seq_file to write to.
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| 537 | *
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| 538 | * This is intended for debugging. The format may change at any time.
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| 539 |
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| 540 | void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
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| 541 |
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| 542 | struct sbq_wait {
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| 543 | struct sbitmap_queue *sbq;
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| 544 | struct wait_queue_entry wait;
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| 545 | };
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| 546 |
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| 547 | #define DEFINE_SBQ_WAIT(name) \
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| 548 | struct sbq_wait name = { \
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| 549 | .sbq = NULL, \
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| 550 | .wait = { \
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| 551 | .private = current, \
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| 552 | .func = autoremove_wake_function, \
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| 553 | .entry = LIST_HEAD_INIT((name).wait.entry), \
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| 554 | } \
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| 555 | }
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| 556 |
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| 557 | |
| 558 | * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
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| 559 | * internal state.
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| 560 |
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| 561 | void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
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| 562 | struct sbq_wait_state *ws,
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| 563 | struct sbq_wait *sbq_wait, int state);
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| 564 |
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| 565 | |
| 566 | * Must be paired with sbitmap_prepare_to_wait().
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| 567 |
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| 568 | void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
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| 569 | struct sbq_wait *sbq_wait);
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| 570 |
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| 571 | |
| 572 | * Wrapper around add_wait_queue(), which maintains some extra internal state
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| 573 |
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| 574 | void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
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| 575 | struct sbq_wait_state *ws,
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| 576 | struct sbq_wait *sbq_wait);
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| 577 |
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| 578 | |
| 579 | * Must be paired with sbitmap_add_wait_queue()
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| 580 |
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| 581 | void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
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| 582 |
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| 583 | #endif
|