Merge branch 'core-mutexes-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/tip/tip
Merge commit. Changes below are compared with the first parent: 3e42dee6.
Changes
15 files changed · +1803 −92
| File | Status | Add | Del | Content |
|---|---|---|---|---|
| Documentation/ww-mutex-design.txt | added | +344 | −0 | View file |
| arch/ia64/include/asm/mutex.h | modified | +4 | −6 | View file |
| arch/powerpc/include/asm/mutex.h | modified | +4 | −6 | View file |
| arch/sh/include/asm/mutex-llsc.h | modified | +2 | −2 | View file |
| arch/x86/include/asm/mutex_32.h | modified | +4 | −7 | View file |
| arch/x86/include/asm/mutex_64.h | modified | +4 | −7 | View file |
| include/asm-generic/mutex-dec.h | modified | +4 | −6 | View file |
| include/asm-generic/mutex-null.h | modified | +1 | −1 | View file |
| include/asm-generic/mutex-xchg.h | modified | +4 | −6 | View file |
| include/linux/mutex-debug.h | modified | +1 | −0 | View file |
| include/linux/mutex.h | modified | +362 | −1 | View file |
| kernel/mutex.c | modified | +352 | −32 | View file |
| lib/Kconfig.debug | modified | +13 | −0 | View file |
| lib/debug_locks.c | modified | +2 | −0 | View file |
| lib/locking-selftest.c | modified | +702 | −18 | View file |
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Documentation/ww-mutex-design.txt
View filediff --git a/Documentation/ww-mutex-design.txt b/Documentation/ww-mutex-design.txt
new file mode 100644
index 0000000..8a112dc
--- /dev/null
+++ b/Documentation/ww-mutex-design.txt
@@ -0,0 +1,344 @@
+Wait/Wound Deadlock-Proof Mutex Design
+======================================
+
+Please read mutex-design.txt first, as it applies to wait/wound mutexes too.
+
+Motivation for WW-Mutexes
+-------------------------
+
+GPU's do operations that commonly involve many buffers. Those buffers
+can be shared across contexts/processes, exist in different memory
+domains (for example VRAM vs system memory), and so on. And with
+PRIME / dmabuf, they can even be shared across devices. So there are
+a handful of situations where the driver needs to wait for buffers to
+become ready. If you think about this in terms of waiting on a buffer
+mutex for it to become available, this presents a problem because
+there is no way to guarantee that buffers appear in a execbuf/batch in
+the same order in all contexts. That is directly under control of
+userspace, and a result of the sequence of GL calls that an application
+makes. Which results in the potential for deadlock. The problem gets
+more complex when you consider that the kernel may need to migrate the
+buffer(s) into VRAM before the GPU operates on the buffer(s), which
+may in turn require evicting some other buffers (and you don't want to
+evict other buffers which are already queued up to the GPU), but for a
+simplified understanding of the problem you can ignore this.
+
+The algorithm that the TTM graphics subsystem came up with for dealing with
+this problem is quite simple. For each group of buffers (execbuf) that need
+to be locked, the caller would be assigned a unique reservation id/ticket,
+from a global counter. In case of deadlock while locking all the buffers
+associated with a execbuf, the one with the lowest reservation ticket (i.e.
+the oldest task) wins, and the one with the higher reservation id (i.e. the
+younger task) unlocks all of the buffers that it has already locked, and then
+tries again.
+
+In the RDBMS literature this deadlock handling approach is called wait/wound:
+The older tasks waits until it can acquire the contended lock. The younger tasks
+needs to back off and drop all the locks it is currently holding, i.e. the
+younger task is wounded.
+
+Concepts
+--------
+
+Compared to normal mutexes two additional concepts/objects show up in the lock
+interface for w/w mutexes:
+
+Acquire context: To ensure eventual forward progress it is important the a task
+trying to acquire locks doesn't grab a new reservation id, but keeps the one it
+acquired when starting the lock acquisition. This ticket is stored in the
+acquire context. Furthermore the acquire context keeps track of debugging state
+to catch w/w mutex interface abuse.
+
+W/w class: In contrast to normal mutexes the lock class needs to be explicit for
+w/w mutexes, since it is required to initialize the acquire context.
+
+Furthermore there are three different class of w/w lock acquire functions:
+
+* Normal lock acquisition with a context, using ww_mutex_lock.
+
+* Slowpath lock acquisition on the contending lock, used by the wounded task
+ after having dropped all already acquired locks. These functions have the
+ _slow postfix.
+
+ From a simple semantics point-of-view the _slow functions are not strictly
+ required, since simply calling the normal ww_mutex_lock functions on the
+ contending lock (after having dropped all other already acquired locks) will
+ work correctly. After all if no other ww mutex has been acquired yet there's
+ no deadlock potential and hence the ww_mutex_lock call will block and not
+ prematurely return -EDEADLK. The advantage of the _slow functions is in
+ interface safety:
+ - ww_mutex_lock has a __must_check int return type, whereas ww_mutex_lock_slow
+ has a void return type. Note that since ww mutex code needs loops/retries
+ anyway the __must_check doesn't result in spurious warnings, even though the
+ very first lock operation can never fail.
+ - When full debugging is enabled ww_mutex_lock_slow checks that all acquired
+ ww mutex have been released (preventing deadlocks) and makes sure that we
+ block on the contending lock (preventing spinning through the -EDEADLK
+ slowpath until the contended lock can be acquired).
+
+* Functions to only acquire a single w/w mutex, which results in the exact same
+ semantics as a normal mutex. This is done by calling ww_mutex_lock with a NULL
+ context.
+
+ Again this is not strictly required. But often you only want to acquire a
+ single lock in which case it's pointless to set up an acquire context (and so
+ better to avoid grabbing a deadlock avoidance ticket).
+
+Of course, all the usual variants for handling wake-ups due to signals are also
+provided.
+
+Usage
+-----
+
+Three different ways to acquire locks within the same w/w class. Common
+definitions for methods #1 and #2:
+
+static DEFINE_WW_CLASS(ww_class);
+
+struct obj {
+ struct ww_mutex lock;
+ /* obj data */
+};
+
+struct obj_entry {
+ struct list_head head;
+ struct obj *obj;
+};
+
+Method 1, using a list in execbuf->buffers that's not allowed to be reordered.
+This is useful if a list of required objects is already tracked somewhere.
+Furthermore the lock helper can use propagate the -EALREADY return code back to
+the caller as a signal that an object is twice on the list. This is useful if
+the list is constructed from userspace input and the ABI requires userspace to
+not have duplicate entries (e.g. for a gpu commandbuffer submission ioctl).
+
+int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
+{
+ struct obj *res_obj = NULL;
+ struct obj_entry *contended_entry = NULL;
+ struct obj_entry *entry;
+
+ ww_acquire_init(ctx, &ww_class);
+
+retry:
+ list_for_each_entry (entry, list, head) {
+ if (entry->obj == res_obj) {
+ res_obj = NULL;
+ continue;
+ }
+ ret = ww_mutex_lock(&entry->obj->lock, ctx);
+ if (ret < 0) {
+ contended_entry = entry;
+ goto err;
+ }
+ }
+
+ ww_acquire_done(ctx);
+ return 0;
+
+err:
+ list_for_each_entry_continue_reverse (entry, list, head)
+ ww_mutex_unlock(&entry->obj->lock);
+
+ if (res_obj)
+ ww_mutex_unlock(&res_obj->lock);
+
+ if (ret == -EDEADLK) {
+ /* we lost out in a seqno race, lock and retry.. */
+ ww_mutex_lock_slow(&contended_entry->obj->lock, ctx);
+ res_obj = contended_entry->obj;
+ goto retry;
+ }
+ ww_acquire_fini(ctx);
+
+ return ret;
+}
+
+Method 2, using a list in execbuf->buffers that can be reordered. Same semantics
+of duplicate entry detection using -EALREADY as method 1 above. But the
+list-reordering allows for a bit more idiomatic code.
+
+int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
+{
+ struct obj_entry *entry, *entry2;
+
+ ww_acquire_init(ctx, &ww_class);
+
+ list_for_each_entry (entry, list, head) {
+ ret = ww_mutex_lock(&entry->obj->lock, ctx);
+ if (ret < 0) {
+ entry2 = entry;
+
+ list_for_each_entry_continue_reverse (entry2, list, head)
+ ww_mutex_unlock(&entry2->obj->lock);
+
+ if (ret != -EDEADLK) {
+ ww_acquire_fini(ctx);
+ return ret;
+ }
+
+ /* we lost out in a seqno race, lock and retry.. */
+ ww_mutex_lock_slow(&entry->obj->lock, ctx);
+
+ /*
+ * Move buf to head of the list, this will point
+ * buf->next to the first unlocked entry,
+ * restarting the for loop.
+ */
+ list_del(&entry->head);
+ list_add(&entry->head, list);
+ }
+ }
+
+ ww_acquire_done(ctx);
+ return 0;
+}
+
+Unlocking works the same way for both methods #1 and #2:
+
+void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
+{
+ struct obj_entry *entry;
+
+ list_for_each_entry (entry, list, head)
+ ww_mutex_unlock(&entry->obj->lock);
+
+ ww_acquire_fini(ctx);
+}
+
+Method 3 is useful if the list of objects is constructed ad-hoc and not upfront,
+e.g. when adjusting edges in a graph where each node has its own ww_mutex lock,
+and edges can only be changed when holding the locks of all involved nodes. w/w
+mutexes are a natural fit for such a case for two reasons:
+- They can handle lock-acquisition in any order which allows us to start walking
+ a graph from a starting point and then iteratively discovering new edges and
+ locking down the nodes those edges connect to.
+- Due to the -EALREADY return code signalling that a given objects is already
+ held there's no need for additional book-keeping to break cycles in the graph
+ or keep track off which looks are already held (when using more than one node
+ as a starting point).
+
+Note that this approach differs in two important ways from the above methods:
+- Since the list of objects is dynamically constructed (and might very well be
+ different when retrying due to hitting the -EDEADLK wound condition) there's
+ no need to keep any object on a persistent list when it's not locked. We can
+ therefore move the list_head into the object itself.
+- On the other hand the dynamic object list construction also means that the -EALREADY return
+ code can't be propagated.
+
+Note also that methods #1 and #2 and method #3 can be combined, e.g. to first lock a
+list of starting nodes (passed in from userspace) using one of the above
+methods. And then lock any additional objects affected by the operations using
+method #3 below. The backoff/retry procedure will be a bit more involved, since
+when the dynamic locking step hits -EDEADLK we also need to unlock all the
+objects acquired with the fixed list. But the w/w mutex debug checks will catch
+any interface misuse for these cases.
+
+Also, method 3 can't fail the lock acquisition step since it doesn't return
+-EALREADY. Of course this would be different when using the _interruptible
+variants, but that's outside of the scope of these examples here.
+
+struct obj {
+ struct ww_mutex ww_mutex;
+ struct list_head locked_list;
+};
+
+static DEFINE_WW_CLASS(ww_class);
+
+void __unlock_objs(struct list_head *list)
+{
+ struct obj *entry, *temp;
+
+ list_for_each_entry_safe (entry, temp, list, locked_list) {
+ /* need to do that before unlocking, since only the current lock holder is
+ allowed to use object */
+ list_del(&entry->locked_list);
+ ww_mutex_unlock(entry->ww_mutex)
+ }
+}
+
+void lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
+{
+ struct obj *obj;
+
+ ww_acquire_init(ctx, &ww_class);
+
+retry:
+ /* re-init loop start state */
+ loop {
+ /* magic code which walks over a graph and decides which objects
+ * to lock */
+
+ ret = ww_mutex_lock(obj->ww_mutex, ctx);
+ if (ret == -EALREADY) {
+ /* we have that one already, get to the next object */
+ continue;
+ }
+ if (ret == -EDEADLK) {
+ __unlock_objs(list);
+
+ ww_mutex_lock_slow(obj, ctx);
+ list_add(&entry->locked_list, list);
+ goto retry;
+ }
+
+ /* locked a new object, add it to the list */
+ list_add_tail(&entry->locked_list, list);
+ }
+
+ ww_acquire_done(ctx);
+ return 0;
+}
+
+void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
+{
+ __unlock_objs(list);
+ ww_acquire_fini(ctx);
+}
+
+Method 4: Only lock one single objects. In that case deadlock detection and
+prevention is obviously overkill, since with grabbing just one lock you can't
+produce a deadlock within just one class. To simplify this case the w/w mutex
+api can be used with a NULL context.
+
+Implementation Details
+----------------------
+
+Design:
+ ww_mutex currently encapsulates a struct mutex, this means no extra overhead for
+ normal mutex locks, which are far more common. As such there is only a small
+ increase in code size if wait/wound mutexes are not used.
+
+ In general, not much contention is expected. The locks are typically used to
+ serialize access to resources for devices. The only way to make wakeups
+ smarter would be at the cost of adding a field to struct mutex_waiter. This
+ would add overhead to all cases where normal mutexes are used, and
+ ww_mutexes are generally less performance sensitive.
+
+Lockdep:
+ Special care has been taken to warn for as many cases of api abuse
+ as possible. Some common api abuses will be caught with
+ CONFIG_DEBUG_MUTEXES, but CONFIG_PROVE_LOCKING is recommended.
+
+ Some of the errors which will be warned about:
+ - Forgetting to call ww_acquire_fini or ww_acquire_init.
+ - Attempting to lock more mutexes after ww_acquire_done.
+ - Attempting to lock the wrong mutex after -EDEADLK and
+ unlocking all mutexes.
+ - Attempting to lock the right mutex after -EDEADLK,
+ before unlocking all mutexes.
+
+ - Calling ww_mutex_lock_slow before -EDEADLK was returned.
+
+ - Unlocking mutexes with the wrong unlock function.
+ - Calling one of the ww_acquire_* twice on the same context.
+ - Using a different ww_class for the mutex than for the ww_acquire_ctx.
+ - Normal lockdep errors that can result in deadlocks.
+
+ Some of the lockdep errors that can result in deadlocks:
+ - Calling ww_acquire_init to initialize a second ww_acquire_ctx before
+ having called ww_acquire_fini on the first.
+ - 'normal' deadlocks that can occur.
+
+FIXME: Update this section once we have the TASK_DEADLOCK task state flag magic
+implemented.
arch/ia64/include/asm/mutex.h
View filediff --git a/arch/ia64/include/asm/mutex.h b/arch/ia64/include/asm/mutex.h
index bed73a6..f41e66d 100644
--- a/arch/ia64/include/asm/mutex.h
+++ b/arch/ia64/include/asm/mutex.h
@@ -29,17 +29,15 @@ __mutex_fastpath_lock(atomic_t *count, void (*fail_fn)(atomic_t *))
* __mutex_fastpath_lock_retval - try to take the lock by moving the count
* from 1 to a 0 value
* @count: pointer of type atomic_t
- * @fail_fn: function to call if the original value was not 1
*
- * Change the count from 1 to a value lower than 1, and call <fail_fn> if
- * it wasn't 1 originally. This function returns 0 if the fastpath succeeds,
- * or anything the slow path function returns.
+ * Change the count from 1 to a value lower than 1. This function returns 0
+ * if the fastpath succeeds, or -1 otherwise.
*/
static inline int
-__mutex_fastpath_lock_retval(atomic_t *count, int (*fail_fn)(atomic_t *))
+__mutex_fastpath_lock_retval(atomic_t *count)
{
if (unlikely(ia64_fetchadd4_acq(count, -1) != 1))
- return fail_fn(count);
+ return -1;
return 0;
}
arch/powerpc/include/asm/mutex.h
View filediff --git a/arch/powerpc/include/asm/mutex.h b/arch/powerpc/include/asm/mutex.h
index 5399f7e..127ab23 100644
--- a/arch/powerpc/include/asm/mutex.h
+++ b/arch/powerpc/include/asm/mutex.h
@@ -82,17 +82,15 @@ __mutex_fastpath_lock(atomic_t *count, void (*fail_fn)(atomic_t *))
* __mutex_fastpath_lock_retval - try to take the lock by moving the count
* from 1 to a 0 value
* @count: pointer of type atomic_t
- * @fail_fn: function to call if the original value was not 1
*
- * Change the count from 1 to a value lower than 1, and call <fail_fn> if
- * it wasn't 1 originally. This function returns 0 if the fastpath succeeds,
- * or anything the slow path function returns.
+ * Change the count from 1 to a value lower than 1. This function returns 0
+ * if the fastpath succeeds, or -1 otherwise.
*/
static inline int
-__mutex_fastpath_lock_retval(atomic_t *count, int (*fail_fn)(atomic_t *))
+__mutex_fastpath_lock_retval(atomic_t *count)
{
if (unlikely(__mutex_dec_return_lock(count) < 0))
- return fail_fn(count);
+ return -1;
return 0;
}
arch/sh/include/asm/mutex-llsc.h
View filediff --git a/arch/sh/include/asm/mutex-llsc.h b/arch/sh/include/asm/mutex-llsc.h
index 090358a..dad29b6 100644
--- a/arch/sh/include/asm/mutex-llsc.h
+++ b/arch/sh/include/asm/mutex-llsc.h
@@ -37,7 +37,7 @@ __mutex_fastpath_lock(atomic_t *count, void (*fail_fn)(atomic_t *))
}
static inline int
-__mutex_fastpath_lock_retval(atomic_t *count, int (*fail_fn)(atomic_t *))
+__mutex_fastpath_lock_retval(atomic_t *count)
{
int __done, __res;
@@ -51,7 +51,7 @@ __mutex_fastpath_lock_retval(atomic_t *count, int (*fail_fn)(atomic_t *))
: "t");
if (unlikely(!__done || __res != 0))
- __res = fail_fn(count);
+ __res = -1;
return __res;
}
arch/x86/include/asm/mutex_32.h
View filediff --git a/arch/x86/include/asm/mutex_32.h b/arch/x86/include/asm/mutex_32.h
index 03f90c8..0208c3c 100644
--- a/arch/x86/include/asm/mutex_32.h
+++ b/arch/x86/include/asm/mutex_32.h
@@ -42,17 +42,14 @@ do { \
* __mutex_fastpath_lock_retval - try to take the lock by moving the count
* from 1 to a 0 value
* @count: pointer of type atomic_t
- * @fail_fn: function to call if the original value was not 1
*
- * Change the count from 1 to a value lower than 1, and call <fail_fn> if it
- * wasn't 1 originally. This function returns 0 if the fastpath succeeds,
- * or anything the slow path function returns
+ * Change the count from 1 to a value lower than 1. This function returns 0
+ * if the fastpath succeeds, or -1 otherwise.
*/
-static inline int __mutex_fastpath_lock_retval(atomic_t *count,
- int (*fail_fn)(atomic_t *))
+static inline int __mutex_fastpath_lock_retval(atomic_t *count)
{
if (unlikely(atomic_dec_return(count) < 0))
- return fail_fn(count);
+ return -1;
else
return 0;
}
arch/x86/include/asm/mutex_64.h
View filediff --git a/arch/x86/include/asm/mutex_64.h b/arch/x86/include/asm/mutex_64.h
index 68a87b0..2c543ff 100644
--- a/arch/x86/include/asm/mutex_64.h
+++ b/arch/x86/include/asm/mutex_64.h
@@ -37,17 +37,14 @@ do { \
* __mutex_fastpath_lock_retval - try to take the lock by moving the count
* from 1 to a 0 value
* @count: pointer of type atomic_t
- * @fail_fn: function to call if the original value was not 1
*
- * Change the count from 1 to a value lower than 1, and call <fail_fn> if
- * it wasn't 1 originally. This function returns 0 if the fastpath succeeds,
- * or anything the slow path function returns
+ * Change the count from 1 to a value lower than 1. This function returns 0
+ * if the fastpath succeeds, or -1 otherwise.
*/
-static inline int __mutex_fastpath_lock_retval(atomic_t *count,
- int (*fail_fn)(atomic_t *))
+static inline int __mutex_fastpath_lock_retval(atomic_t *count)
{
if (unlikely(atomic_dec_return(count) < 0))
- return fail_fn(count);
+ return -1;
else
return 0;
}
include/asm-generic/mutex-dec.h
View filediff --git a/include/asm-generic/mutex-dec.h b/include/asm-generic/mutex-dec.h
index f104af7..d4f9fb4 100644
--- a/include/asm-generic/mutex-dec.h
+++ b/include/asm-generic/mutex-dec.h
@@ -28,17 +28,15 @@ __mutex_fastpath_lock(atomic_t *count, void (*fail_fn)(atomic_t *))
* __mutex_fastpath_lock_retval - try to take the lock by moving the count
* from 1 to a 0 value
* @count: pointer of type atomic_t
- * @fail_fn: function to call if the original value was not 1
*
- * Change the count from 1 to a value lower than 1, and call <fail_fn> if
- * it wasn't 1 originally. This function returns 0 if the fastpath succeeds,
- * or anything the slow path function returns.
+ * Change the count from 1 to a value lower than 1. This function returns 0
+ * if the fastpath succeeds, or -1 otherwise.
*/
static inline int
-__mutex_fastpath_lock_retval(atomic_t *count, int (*fail_fn)(atomic_t *))
+__mutex_fastpath_lock_retval(atomic_t *count)
{
if (unlikely(atomic_dec_return(count) < 0))
- return fail_fn(count);
+ return -1;
return 0;
}
include/asm-generic/mutex-null.h
View filediff --git a/include/asm-generic/mutex-null.h b/include/asm-generic/mutex-null.h
index e1bbbc7..61069ed 100644
--- a/include/asm-generic/mutex-null.h
+++ b/include/asm-generic/mutex-null.h
@@ -11,7 +11,7 @@
#define _ASM_GENERIC_MUTEX_NULL_H
#define __mutex_fastpath_lock(count, fail_fn) fail_fn(count)
-#define __mutex_fastpath_lock_retval(count, fail_fn) fail_fn(count)
+#define __mutex_fastpath_lock_retval(count) (-1)
#define __mutex_fastpath_unlock(count, fail_fn) fail_fn(count)
#define __mutex_fastpath_trylock(count, fail_fn) fail_fn(count)
#define __mutex_slowpath_needs_to_unlock() 1
include/asm-generic/mutex-xchg.h
View filediff --git a/include/asm-generic/mutex-xchg.h b/include/asm-generic/mutex-xchg.h
index c04e0db..f169ec0 100644
--- a/include/asm-generic/mutex-xchg.h
+++ b/include/asm-generic/mutex-xchg.h
@@ -39,18 +39,16 @@ __mutex_fastpath_lock(atomic_t *count, void (*fail_fn)(atomic_t *))
* __mutex_fastpath_lock_retval - try to take the lock by moving the count
* from 1 to a 0 value
* @count: pointer of type atomic_t
- * @fail_fn: function to call if the original value was not 1
*
- * Change the count from 1 to a value lower than 1, and call <fail_fn> if it
- * wasn't 1 originally. This function returns 0 if the fastpath succeeds,
- * or anything the slow path function returns
+ * Change the count from 1 to a value lower than 1. This function returns 0
+ * if the fastpath succeeds, or -1 otherwise.
*/
static inline int
-__mutex_fastpath_lock_retval(atomic_t *count, int (*fail_fn)(atomic_t *))
+__mutex_fastpath_lock_retval(atomic_t *count)
{
if (unlikely(atomic_xchg(count, 0) != 1))
if (likely(atomic_xchg(count, -1) != 1))
- return fail_fn(count);
+ return -1;
return 0;
}
include/linux/mutex-debug.h
View filediff --git a/include/linux/mutex-debug.h b/include/linux/mutex-debug.h
index 731d77d..4ac8b19 100644
--- a/include/linux/mutex-debug.h
+++ b/include/linux/mutex-debug.h
@@ -3,6 +3,7 @@
#include <linux/linkage.h>
#include <linux/lockdep.h>
+#include <linux/debug_locks.h>
/*
* Mutexes - debugging helpers:
include/linux/mutex.h
View filediff --git a/include/linux/mutex.h b/include/linux/mutex.h
index 433da8a..3793ed7 100644
--- a/include/linux/mutex.h
+++ b/include/linux/mutex.h
@@ -10,6 +10,7 @@
#ifndef __LINUX_MUTEX_H
#define __LINUX_MUTEX_H
+#include <asm/current.h>
#include <linux/list.h>
#include <linux/spinlock_types.h>
#include <linux/linkage.h>
@@ -77,6 +78,40 @@ struct mutex_waiter {
#endif
};
+struct ww_class {
+ atomic_long_t stamp;
+ struct lock_class_key acquire_key;
+ struct lock_class_key mutex_key;
+ const char *acquire_name;
+ const char *mutex_name;
+};
+
+struct ww_acquire_ctx {
+ struct task_struct *task;
+ unsigned long stamp;
+ unsigned acquired;
+#ifdef CONFIG_DEBUG_MUTEXES
+ unsigned done_acquire;
+ struct ww_class *ww_class;
+ struct ww_mutex *contending_lock;
+#endif
+#ifdef CONFIG_DEBUG_LOCK_ALLOC
+ struct lockdep_map dep_map;
+#endif
+#ifdef CONFIG_DEBUG_WW_MUTEX_SLOWPATH
+ unsigned deadlock_inject_interval;
+ unsigned deadlock_inject_countdown;
+#endif
+};
+
+struct ww_mutex {
+ struct mutex base;
+ struct ww_acquire_ctx *ctx;
+#ifdef CONFIG_DEBUG_MUTEXES
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kernel/mutex.c
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lib/Kconfig.debug
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lib/debug_locks.c
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lib/locking-selftest.c
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